The forums have moved to https://arsandbox.ucdavis.edu/forums/forum/ar-sandbox-forum/
If you have an iPhone, iPad, or iPod Touch, you can now download the Lawrence Hall of Science’s latest app, DIY Lake Science! It’s a free app, and it allows families and classrooms to explore lake science using hands-on demonstrations, videos, and a simulated lake.
We’ve launched the LakeViz project website. Check it out here: http://3dh2o.org
This site will serve as a resource for 3D visualization and lake ecosystem information both education professionals and the public.
For professional audiences, we’ll archive the lessons learned about producing and using 3D visualizations as educational tools; facilitation training manuals and docent guides for our hands-on lake science activities; as well as open-source software and earth science data. Public audiences will have access to high-resolution 3D media, informal educational activities and mobile web apps that bring lake ecosystems to life and promote stewardship.
We’ve started adding some materials and are working on the finalizing all the rest. Stay tuned!
Earth Exploration Toolbook
Developed by teams of scientists and educators, the Earth Exploration Toolbook (EET) is a collection of online Earth system science activities. Each activity, or chapter, introduces one or more scientific data sets and analysis tools that enables users to explore some aspect of the Earth system. Within the context of a case study, each chapter guides users through a step-by-step process in which they access data and use analysis tools to explore real issues and questions in Earth system science. In the course of completing a chapter, users produce and analyze maps, graphs, images, or other data products. The ultimate goal of each activity is to build users’ skills and confidence so they can use data to conduct their own investigations of the Earth system. http://serc.carleton.edu/eet/index.html
Teaching with Visualizations:
Teaching Geoscience with Visualizations: Using Images, Animations, and Models Effectively:
Case studies have shown that interactive 3D solutions add significant value to education and training:
- 86% of students in the 3D classroom improved their test results. (1)
- Attention levels doubled (92% vs 46%). (1)
- Test scores increased with 35%. (2)