On April 5th, the Lake Viz tabletop activity group solicited feedback and friendly criticisms from the rest of the Lake Viz team and other education/museum professionals. As we progress in our grant, updates and feedback allow us to focus on the confluence of content and potential museum activities. We invited representatives from the Lawrence Hall of Science, UC Davis KeckCAVES, UC Davis TERC, Exploratorium, Lawrence Berkeley National Labs, and the California Academy of Sciences. The team presented our current work in progress on four clusters: water, landforms and scientist tools, ecology care, and stewardship. With these clusters, we presented prototype activities for seiche waves/thermoclines, LIDAR, topography, ecology, and lake pollutants using a variety of media/interactive types such as tablet interactives, working models, augmented reality, games, an interactive sand box, and of course, 3D visualizations.
Draft November 10, 2011
Lake3D Viz Content Map articulates content main messages for the informal science education on freshwater water ecosystems and their stewardship. The users of the content map are developers and practitioners who create learning materials for visitors and the public. The ideas articulated in the map drives all the educational products including (but not limited to) the visualizations, tabletops, media and websites.
The top level of the map has 3 overarching key big ideas about fresh water ecosystems and their stewardship. All educational products engage the visitors and the public in these main messages.
Each of the big ideas is linked to a set of learning objectives that the educational products will address. The learning objectives simplify the ideas into various pathways that will result in conveying the message to the visitor.
In order to develop the educational product such as visualization or a table-top activity, the learning objectives are further expanded into a detailed list of categorized topics, similar to the index in a textbook. Each topic may be addressed in more than one educational product. For example, earthquakes and faulting are topics that are closely linked to the formation of lakes and the dynamics of its change. These topics can be address through the 3D visualization as well as through table-top interactives.
Idea 1: Water connects to water, land, air and life
Idea 2: Freshwater ecosystems are dynamic, complex and are constantly changing
Idea 3: Humans study, manage and impact freshwater ecosystems on local as well global scale Continue reading Lake 3D Visualization Content Map
Virtual Presenter Movies – Showing researchers interacting with 3D Data. This technology could be used for exhibits moving forward.
Earth Exploration Toolbook
Developed by teams of scientists and educators, the Earth Exploration Toolbook (EET) is a collection of online Earth system science activities. Each activity, or chapter, introduces one or more scientific data sets and analysis tools that enables users to explore some aspect of the Earth system. Within the context of a case study, each chapter guides users through a step-by-step process in which they access data and use analysis tools to explore real issues and questions in Earth system science. In the course of completing a chapter, users produce and analyze maps, graphs, images, or other data products. The ultimate goal of each activity is to build users’ skills and confidence so they can use data to conduct their own investigations of the Earth system. http://serc.carleton.edu/eet/index.html
Teaching with Visualizations:
Teaching Geoscience with Visualizations: Using Images, Animations, and Models Effectively:
Case studies have shown that interactive 3D solutions add significant value to education and training:
- 86% of students in the 3D classroom improved their test results. (1)
- Attention levels doubled (92% vs 46%). (1)
- Test scores increased with 35%. (2)